=====Bungee Jump===== ====Activity Information==== ===Learning Goals=== *Students will use their understanding of energy and free fall to manipulate difference scenarios related to bungee jumping ===Prior Knowledge Required=== *Conservation of Energy *Hooke's Law *$F=-kx$ *Kinematics ===Code Manipulation=== *Interpret minimally working code *Add to preexisting code *Create new code to model scenario ---- ====Activity==== ===Handout=== {{ :repository:bungeejump1.png?nolink&600|}} ** Bungee Jumping ** Mr. Spencer's physics class wants to go bungee jumping. The closet spot that Western will pay for them to go is the Parma Adventure Park. Below is some information from their website: >Looking for the best bungee jumping in Spring Arbor? The Parma Adventure Park has an exciting option for your favorite adrenaline junkee. Get your maximum rush at our relatively reliable Freefall Bungee Jump Tower. Prepare yourself for that impending, gut-wrenching feeling as you climb to the top, and then fall through our trap door for an exhilarating free fall. >Our tower, harnesses, and gear are specially engineered with a safety record of 98%! Our staff will assist you in making his the experience of a lifetime, whether you need some calming reassurance or the big "1-2-3-Go!" Feel the thrill as you hurtle towards the ground below, only to stop right before you reach the ground* >*Parma Adventure Park is not responsible for accidents resulting from patrons giving incorrect information The tower is 25 meters high. Before you climb the steps to the top, everyone needs the right bungee cord for them. The bungee cords are all the same length, but some stretch more easily than others. Develop a method for determining which cord to assign to each member of your group using the following minimally working program. Challenge activity: The highest numbered bungee cord is not enough for your chaperone. The staff wants to attach two different bungee cords to his harness, one on each side. Modify your computer model to include a second bungee cord and use it to develop a method for determine which two bungee cords the staff needs to use. ===Code=== [[https://www.glowscript.org/#/user/porcaro1/folder/RepositoryPrograms/program/BungeeJump-Incomplete| Link]] GlowScript 2.7 VPython # Set up display window scene.width = 500 scene.height = 400 scene.background=color.white scene.center = vec(0, 20, 0) # Intial information: Enter your assigned height #h=int(prompt("What is your assinged height?")) #height = vec(0, h ,0) height = vec(0, 25, 0) pivot = height + vec(0,10,0) # Create a ceiling, a person, a floor, the rocks and a spring. ceiling=box(size=vec(10,2,10), color=color.magenta) ceiling.pos = pivot + vec(0, ceiling.size.y/2,0) person=sphere(radius=2, velocity = vec(0,0,0), color=color.yellow) person.pos = height + vec(0,person.radius,0) floor=box(size=vec(10,1,10), color=color.magenta) floor.pos=vec(0,person.pos.y-person.radius-(floor.size.y/2),0) rocks=box(pos=vec(0,-1,0), size=vec(10,2,10), color=color.gray(.5)) Spring=helix(pos=pivot, axis=person.pos-pivot, coils=10, radius=2) lengthSpring = Spring.axis #initial length of the spring (fixed) # Define parameters mPerson = 70 g = vec(0,-9.81,0) t=0 tf = 20 dt = 0.01 #ENERGY #How do energy concepts help us know which bungee cord to use? #Define the spring constant ####################EXTRA: Create a force vector######################## # FnetArrow = arrow(pos=person.pos, axis=vec(0, 0, 0), color=color.red)# ######################################################################## ############EXTRA: Create an energy graph##################### # energyGraph = graph(xtitle='time (s)', ytitle='energy (J)')# # TotalGraph= gcurve(color=color.black, label='Total Energy')# ############################################################## # Set up a disappearing floor for the trapdoor scene.pause('Click to remove floor') floor.visible = False # Dropping the person once the floor is gone while True: rate(100) #FORCES #Define the forces acting on the person (Remember Hooke's Law) #Define the net force # MOVEMENT # Update the person's velocity # Update the person's position Spring.axis = person.pos-pivot # Update the length of the spring # Change the person's color to red if they hit the rocks if person.pos.y< (rocks.pos.y+.99+person.radius): person.color=vec(1,0,0) # Update the clock t = t + dt #####EXTRA: FORCE VECTORS###### # FnetArrow.pos = vec(0,0,0) # # FnetArrow.axis = vec(0,0,0) # ############################### ##EXTRA: ENERGY GRAPHS### # TotalGraph.plot(t,TE) # ######################### #Have the computer print the height of the person at the end of the program (won't happen until the while loop ends) #print("h =", (person.pos.y-person.radius)) #Compared to the floor's surface #print("floor = ", floor.pos+1) ---- ====Answer Key==== {{ :repository:bungeejump2.png?nolink&600 |}} ===Code=== [[https://www.glowscript.org/#/user/porcaro1/folder/RepositoryPrograms/program/BungeeJump-Solution | Link]] , GlowScript 2.7 VPython # Set up display window scene.width = 500 scene.height = 400 scene.background=color.white scene.center = vec(0, 20, 0) # Intial information: Enter your assigned height #h=int(prompt("What is your assinged height?")) #height = vec(0, h ,0) height = vec(0, 25, 0) pivot = height + vec(0,10,0) # Create a ceiling, a person, a floor, the rocks and a spring. ceiling=box(size=vec(10,2,10), color=color.magenta) ceiling.pos = pivot + vec(0, ceiling.size.y/2,0) person=sphere(radius=2, velocity = vec(0,0,0), color=color.yellow) person.pos = height + vec(0,person.radius,0) floor=box(size=vec(10,1,10), color=color.magenta) floor.pos=vec(0,person.pos.y-person.radius-(floor.size.y/2),0) rocks=box(pos=vec(0,-1,0), size=vec(10,2,10), color=color.gray(.5)) Spring=helix(pos=pivot, axis=person.pos-pivot, coils=10, radius=person.radius) lengthSpring = Spring.axis #initial length of the spring (fixed) # Define parameters mPerson = 70 g = vec(0,-9.81,0) t=0 tf = 20 dt = 0.01 #Use energy to determine the spring constant Egrav = abs(mPerson*g.y*height.y) kSpring = abs(2*Egrav/(height.y**2)) #kSpring = 47 #Create the force vectors FgravArrow = arrow(pos=person.pos, axis=vec(-2,0,0), color=color.red) FspringArrow = arrow(pos=person.pos+vec(2, 0, 0), color=color.blue) FnetArrow = arrow(pos=person.pos, axis=vec(0, 0, 0), color=color.black) #Energy graph showing kinetic energy (max at eq) and spring potential (0 at eq) energyGraph = graph(xtitle='time (s)', ytitle='energy (J)') KineticGraph = gcurve(color=color.green, label='Kinetic') SpringGraph = gcurve(color=color.blue, label='Spring Potential') GravGraph = gcurve(color=color.red, label='Grav. Potential') TotalGraph= gcurve(color=color.black, label='Total Energy') # Set up a disappearing floor for the trapdoor scene.pause('Click to remove floor') floor.visible = False # Dropping the person once the floor is gone while t GlowScript 2.7 VPython # Set up display window scene.width = 500 scene.height = 400 scene.background=color.white scene.center = vec(0, 20, 0) #Some initial information height = vec(0, 25, 0) #specifying the drop height pivot = height + vec(0,6,0) #pivot is top of spring # Create a spring, a person, a ceiling, a floor and rocks # origin is located on surface of the rocks # The following statements define the shape, size and color of the person, ceiling, floor, and rocks ceiling=box(size=vec(10,2,10), color=color.magenta) ceiling.pos = pivot + vec(0, ceiling.size.y/2,0) person=sphere(radius=2, velocity = vec(0,0,0), color=color.yellow) person.pos = height + vec(0,person.radius,0) floor=box(size=vec(10,1,10), color=color.magenta) floor.pos=vec(0,person.pos.y-person.radius-(floor.size.y/2),0) rocks=box(pos=vec(0,0,0), size=vec(10,2,10), color=color.gray(.5)) Spring=helix(pos=pivot, axis=person.pos-pivot, coils=10, radius=2) lengthSpring = Spring.axis #initial length of the spring (fixed) # Define parameters #input mass of person mPerson = 70 #g is acceleration due to gravity g = vec(0,-9.81,0) # t is time, tf is time final #this statement initializes the time and defines the increment for the loop t=0 tf = 20 dt = 0.01 #Add code for Egrav= abs(mgh) Egrav = abs(mPerson*g.y*height.y) #Determine kSpring value or make an equation for kSpring in terms of Egrav and height kSpring = abs(2*Egrav/(height.y**2)) #Energy graph showing kinetic energy (max at eq) and spring potential (0 at eq) energyGraph = graph(xtitle='time (s)', ytitle='energy (J)') KineticGraph = gcurve(color=color.green, label='Kinetic') SpringGraph = gcurve(color=color.blue, label='Spring Potential') GravGraph = gcurve(color=color.red, label='Grav. Potential') TotalGraph= gcurve(color=color.black, label='Total Energy') #Show the force vector FnetArrow = arrow(pos=person.pos, axis=vec(0, 0, 0), color=color.black) #Add a force vector for Fgrav and Fspring #hint- off set the position of the arrows by adding or subtracting a vector FgravArrow = arrow(pos=person.pos - vec(2,0,0), axis=vec(0, 0, 0), color=color.red) FspringArrow = arrow(pos=person.pos + vec(2,0,0), axis=vec(0, 0, 0), color=color.blue) #disappearing floor scene.pause('Click to remove floor') floor.visible = False #Dropping the person while True: rate(100) #Define the forces Fgrav = mPerson * g #F=mg Fspring = -kSpring * (Spring.axis-lengthSpring) #Fspring = -k * delta x Fnet = Fspring + Fgrav #movement - update the velocity of the person, the position of the person and the length of the spring person.velocity = person.velocity + (Fnet/mPerson)*dt person.pos = person.pos + person.velocity*dt Spring.axis = person.pos-pivot t = t + dt #Input Energy Equations #KE hint- mag( ) to make a vector a scalar #SPE hint- mag( ) to make a vector a scalar #SPE hint- look at lines 37 and 85 to determine delta x #GPE hint- take absolute value, h of person #Total Energy KE=0.5*mPerson*mag(person.velocity)**2 SPE=0.5*kSpring*mag(Spring.axis-lengthSpring)**2 GPE=abs(mPerson*g.y*(person.pos.y-person.radius)) TE=KE+SPE+GPE KineticGraph.plot(t, KE) SpringGraph.plot(t,SPE) GravGraph.plot(t,GPE) TotalGraph.plot(t,TE) #Net force arrow based on Fnet and scale factor FnetArrow.pos = person.pos FnetArrow.axis = Fnet/(1e2) #Force arrows for Fgrav and Fspring FgravArrow.pos = person.pos - vec(2,0,0) FgravArrow.axis = Fgrav/(1e2) FspringArrow.pos = person.pos + vec(2,0,0) FspringArrow.axis = Fspring/(1e2) #Add if statement so the person's color changes when they hit the rocks if person.pos.y< (rocks.pos.y-person.radius): person.color=vec(1,0,0) ---- ====See Also==== *[[solar_system_springs | Solar System Springs]]