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summer_2018:vpython_tips [2021/06/24 14:39] bott123 [Common Commands] |
summer_2018:vpython_tips [2021/06/24 16:03] (current) pwirving |
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print(CD) #This will print out the vector (-8, 9, -8) | print(CD) #This will print out the vector (-8, 9, -8) | ||
</code> | </code> | ||
- | * **Graphing** - There are a few ways to graph in python, but a common method is via gcurve: | + | |
+ | |||
+ | * **Graphing** - One method of graphing involves using physutil, which is a library that needs to be imported. From there, the syntax is similar to gcurve. MUST use GlowScript 2.9 or lower; anything higher will not import properly. | ||
<code> | <code> | ||
- | ExampleGraph = gcurve() #First, define the graph. | + | get_library('https://cdn.rawgit.com/PERLMSU/physutil/master/js/physutil.js') #Imports physutil |
- | ExampleGraph.plot([1,2],[3,4],[5,6]) #This will plot the three points listed, connected by a line. | + | |
+ | MassOfBall = 20 | ||
+ | SpeedOfBall = 10 | ||
+ | |||
+ | t=0 | ||
+ | dt=0.1 | ||
+ | tf=10 | ||
+ | |||
+ | ExampleGraph2 = PhysGraph(numPlots = 1) #Defines graph window | ||
+ | |||
+ | while t < tf: | ||
+ | rate(50) | ||
+ | |||
+ | KineticEnergy = 0.5*MassOfBall*SpeedOfBall**2 | ||
+ | ExampleGraph2.plot(t, KineticEnergy) #Plot function is identical | ||
+ | SpeedOfBall = SpeedOfBall - 0.5 | ||
+ | |||
+ | t = t+ dt | ||
</code> | </code> | ||
- | * **MotionMaps** - MotionMaps track an object and plant arrows in a trail behind the object. The size and direction of the arrows is controllable, so it can be a useful method to demonstrate any vector quantity of an object, such as velocity or Force. MUST use GlowScript version 2.7, 2.8, or 2.9; any later versions will not import properly. | + | * **MotionMaps** - MotionMaps track an object and plant arrows in a trail behind the object. The size and direction of the arrows is controllable, so it can be a useful method to demonstrate any vector quantity of an object, such as velocity or Force. MUST use GlowScript 2.9 or lower; anything higher will not import properly. |
<code> | <code> | ||
- | get_library('https://cdn.rawgit.com/PERLMSU/physutil/master/js/physutil.js') #Imports the MotionMap code from its source | + | get_library('https://cdn.rawgit.com/PERLMSU/physutil/master/js/physutil.js') #Imports physutil |
+ | |||
+ | Moving_Sphere = sphere(pos=vector(0,0,0), radius = 0.5, color = color.cyan) #The object we want to place arrows for, a cyan sphere. | ||
+ | Sphere_velocity = vector(5,5,0) #Let's say we want a MotionMap for the velocity of this sphere. | ||
- | moving_sphere = sphere(pos=vector(0,0,0), radius = 0.5, color = color.cyan) #The object we want to plant arrows for, a cyan sphere. | + | Setting up time parameters for the motion |
+ | t=0 | ||
+ | dt=0.1 | ||
+ | tf=10 | ||
+ | #Creating the MotionMap via MotionMap(object, stop time, number of arrows, arrow size, arrow color, number labels on arrows or not) | ||
+ | Moving_Sphere_MotionMap = MotionMap(Moving_Sphere, tf, 5, markerScale=1, markerColor=color.orange, labelMarkerOrder=False) | ||
+ | while t < tf: | ||
+ | rate(100) | ||
+ | | ||
+ | Moving_Sphere.pos = Moving_Sphere.pos + Sphere_velocity * dt #Sphere is moving according to its velocity | ||
+ | Moving_Sphere_MotionMap.update(t,Sphere_velocity) #MotionMap update function plots the vector as time goes by | ||
+ | | ||
+ | t = t + dt | ||
</code> | </code> |