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| 184_notes:math_review [2018/05/17 13:36] – [Unit Vectors] curdemma | 184_notes:math_review [2020/08/24 19:30] (current) – dmcpadden | ||
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| - | [[184_notes: | + | /*[[184_notes: |
| ===== Math Review ===== | ===== Math Review ===== | ||
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| ==== Vector Addition ==== | ==== Vector Addition ==== | ||
| + | [{{ course_planning: | ||
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| - | {{ course_planning: | ||
| - | {{ course_planning: | ||
| Two vectors are added (or subtracted) component by component: | Two vectors are added (or subtracted) component by component: | ||
| $$ \vec{a} +\vec{b} = \langle a_x, a_y, a_z \rangle + \langle b_x, b_y, b_z \rangle = \langle a_x+b_x, a_y+b_y, a_z+b_z \rangle | $$ \vec{a} +\vec{b} = \langle a_x, a_y, a_z \rangle + \langle b_x, b_y, b_z \rangle = \langle a_x+b_x, a_y+b_y, a_z+b_z \rangle | ||
| $$ \vec{a} - \vec{b} = \langle a_x, a_y, a_z \rangle - \langle b_x, b_y, b_z \rangle = \langle a_x-b_x, a_y-b_y, a_z-b_z \rangle $$ | $$ \vec{a} - \vec{b} = \langle a_x, a_y, a_z \rangle - \langle b_x, b_y, b_z \rangle = \langle a_x-b_x, a_y-b_y, a_z-b_z \rangle $$ | ||
| - | //**Note: You CANNOT simply add or subtract the magnitudes.**// | + | //**Note: You CANNOT simply add or subtract the magnitudes.**// |
| ==== Vector Multiplication ==== | ==== Vector Multiplication ==== | ||
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| There are a couple of ways to calculate the dot product: | There are a couple of ways to calculate the dot product: | ||
| - | {{ 184_notes: | + | [{{ 184_notes: |
| - | {{ 184_notes: | + | [{{ 184_notes: |
| - **Using vector components** - If you have two vectors given by $\vec{a}=\langle a_x, a_y, a_z \rangle$ and $\vec{b}=\langle b_x, b_y, b_z\rangle$, | - **Using vector components** - If you have two vectors given by $\vec{a}=\langle a_x, a_y, a_z \rangle$ and $\vec{b}=\langle b_x, b_y, b_z\rangle$, | ||
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| === Cross Product === | === Cross Product === | ||
| - | {{ 184_notes: | + | [{{ 184_notes: |
| - | {{ 184_notes: | + | [{{ 184_notes: |
| The cross product is another way to " | The cross product is another way to " | ||